Class: DisplayObject

PIXI. DisplayObject

new DisplayObject()

The base class for all objects that are rendered. Contains properties for position, scaling, rotation, masks and cache handling.

This is an abstract class and should not be used on its own, rather it should be extended.

It is used internally by the likes of PIXI.Sprite.

Source:
src/pixi/display/DisplayObject.js line 18

Members

alpha : number

The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent. Please note that an object with an alpha value of 0 is skipped during the render pass.

The value of this property does not reflect any alpha values set further up the display list. To obtain that value please see the worldAlpha property.

Type:
  • number
Default Value:
  • 1
Source:
src/pixi/display/DisplayObject.js line 73

cacheAsBitmap : boolean

Sets if this DisplayObject should be cached as a bitmap.

When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.

Transparent areas adjoining the edges may be removed (#283).

Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not re-generate the cached bitmap automatically. To do that you need to call DisplayObject.updateCache.

To remove a cached bitmap, set this property to null. Cache this DisplayObject as a Bitmap. Set to null to remove an existing cached bitmap.

Type:
  • boolean
Source:
src/pixi/display/DisplayObject.js line 791

filterArea : Rectangle

The rectangular area used by filters when rendering a shader for this DisplayObject.

Type:
  • Rectangle
Source:
src/pixi/display/DisplayObject.js line 205

filters : Array

Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter using DisplayObject.filterArea.

To remove filters, set this property to null.

Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a filter will reset this DisplayObjects blend mode to NORMAL. An Array of Phaser.Filter objects, or objects that extend them.

Type:
  • Array
Source:
src/pixi/display/DisplayObject.js line 740

hitArea : Rectangle | Circle | Ellipse | Polygon

This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

Type:
  • Rectangle | Circle | Ellipse | Polygon
Source:
src/pixi/display/DisplayObject.js line 99

mask : Phaser.Graphics

Sets a mask for this DisplayObject. A mask is an instance of a Graphics object. When applied it limits the visible area of this DisplayObject to the shape of the mask. Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer. To remove a mask, set this property to null. The mask applied to this DisplayObject. Set to null to remove an existing mask.

Type:
Source:
src/pixi/display/DisplayObject.js line 707

<readonly> parent : PIXI.DisplayObjectContainer

The parent DisplayObjectContainer that this DisplayObject is a child of. All DisplayObjects must belong to a parent in order to be rendered. The root parent is the Stage object. This property is set automatically when the DisplayObject is added to, or removed from, a DisplayObjectContainer.

Type:
Source:
src/pixi/display/DisplayObject.js line 120

pivot : PIXI.Point

The pivot point of this DisplayObject that it rotates around. The values are expressed in pixel values.

Type:
  • PIXI.Point
Source:
src/pixi/display/DisplayObject.js line 49

position : PIXI.Point

The coordinates, in pixels, of this DisplayObject, relative to its parent container.

The value of this property does not reflect any positioning happening further up the display list. To obtain that value please see the worldPosition property.

Type:
  • PIXI.Point
Source:
src/pixi/display/DisplayObject.js line 29

renderable : boolean

Should this DisplayObject be rendered by the renderer? An object with a renderable value of false is skipped during the render pass.

Type:
  • boolean
Source:
src/pixi/display/DisplayObject.js line 108

rotation : number

The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on a right-handed orientation.

The value of this property does not reflect any rotation happening further up the display list. To obtain that value please see the worldRotation property.

Type:
  • number
Source:
src/pixi/display/DisplayObject.js line 61

scale : PIXI.Point

The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.

The value of this property does not reflect any scaling happening further up the display list. To obtain that value please see the worldScale property.

Type:
  • PIXI.Point
Source:
src/pixi/display/DisplayObject.js line 41

visible : boolean

The visibility of this DisplayObject. A value of false makes the object invisible. A value of true makes it visible.

An object with a visible value of false is skipped during the render pass. Equally a DisplayObject with visible false will not render any of its children.

The value of this property does not reflect any visible values set further up the display list. To obtain that value please see the worldVisible property.

Objects that are not worldVisible do not update their worldPosition.

Type:
  • boolean
Default Value:
  • true
Source:
src/pixi/display/DisplayObject.js line 90

<readonly> worldAlpha : number

The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent. This value is the calculated total, based on the alpha values of all parents of this DisplayObjects in the display list.

To obtain, and set, the local alpha value, see the alpha property.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Type:
  • number
Source:
src/pixi/display/DisplayObject.js line 136

<readonly> worldPosition : PIXI.Point

The coordinates, in pixels, of this DisplayObject within the world.

This property contains the calculated total, based on the positions of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Type:
  • PIXI.Point
Source:
src/pixi/display/DisplayObject.js line 166

<readonly> worldRotation : number

The rotation, in radians, of this DisplayObject.

This property contains the calculated total, based on the rotations of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Type:
  • number
Source:
src/pixi/display/DisplayObject.js line 196

<readonly> worldScale : PIXI.Point

The global scale of this DisplayObject.

This property contains the calculated total, based on the scales of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Type:
  • PIXI.Point
Source:
src/pixi/display/DisplayObject.js line 181

<readonly> worldTransform : Phaser.Matrix

The current transform of this DisplayObject.

This property contains the calculated total, based on the transforms of all parents of this DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Type:
Source:
src/pixi/display/DisplayObject.js line 151

worldVisible : boolean

Indicates if this DisplayObject is visible, based on it, and all of its parents, visible property values.

Type:
  • boolean
Source:
src/pixi/display/DisplayObject.js line 666

x : number

The horizontal position of the DisplayObject, in pixels, relative to its parent. If you need the world position of the DisplayObject, use DisplayObject.worldPosition instead.

Type:
  • number
Source:
src/pixi/display/DisplayObject.js line 626

y : number

The vertical position of the DisplayObject, in pixels, relative to its parent. If you need the world position of the DisplayObject, use DisplayObject.worldPosition instead.

Type:
  • number
Source:
src/pixi/display/DisplayObject.js line 646

Methods

destroy()

Destroy this DisplayObject.

Removes any cached sprites, sets renderable flag to false, and nulls filters, bounds and mask.

Also iteratively calls destroy on any children.

Source:
src/pixi/display/DisplayObject.js line 254

generateTexture( [resolution] [, scaleMode], renderer)

Generates a RenderTexture based on this DisplayObject, which can they be used to texture other Sprites. This can be useful if your DisplayObject is static, or complicated, and needs to be reused multiple times.

Please note that no garbage collection takes place on old textures. It is up to you to destroy old textures, and references to them, so they don't linger in memory.

Parameters:
Name Type Argument Default Description
resolution number <optional>
1

The resolution of the texture being generated.

scaleMode number <optional>
PIXI.scaleModes.DEFAULT

See {{#crossLink "PIXI/scaleModes:property"}}PIXI.scaleModes{{/crossLink}} for possible values.

renderer PIXI.CanvasRenderer | PIXI.WebGLRenderer

The renderer used to generate the texture.

Source:
src/pixi/display/DisplayObject.js line 443
Returns:
  • A RenderTexture containing an image of this DisplayObject at the time it was invoked.
Type
Phaser.RenderTexture

preUpdate()

To be overridden by classes that require it.

Source:
src/pixi/display/DisplayObject.js line 433

toGlobal(position)

Calculates the global position of this DisplayObject, based on the position given.

Parameters:
Name Type Description
position PIXI.Point

The global position to calculate from.

Source:
src/pixi/display/DisplayObject.js line 483
Returns:
  • A point object representing the position of this DisplayObject based on the global position given.
Type
PIXI.Point

toLocal(position [, from])

Calculates the local position of this DisplayObject, relative to another point.

Parameters:
Name Type Argument Description
position PIXI.Point

The world origin to calculate from.

from PIXI.DisplayObject <optional>

An optional DisplayObject to calculate the global position from.

Source:
src/pixi/display/DisplayObject.js line 497
Returns:
  • A point object representing the position of this DisplayObject based on the global position given.
Type
PIXI.Point

updateCache()

If this DisplayObject has a cached Sprite, this method generates and updates it.

Source:
src/pixi/display/DisplayObject.js line 470
Returns:
  • A reference to this DisplayObject.
Type
PIXI.DisplayObject

updateTransform( [parent])

Updates the transform matrix this DisplayObject uses for rendering.

If the object has no parent, and no parent parameter is provided, it will default to Phaser.Game.World as the parent transform to use. If that is unavailable the transform fails to take place.

The parent parameter has priority over the actual parent. Use it as a parent override. Setting it does not change the actual parent of this DisplayObject.

Calling this method updates the worldTransform, worldAlpha, worldPosition, worldScale and worldRotation properties.

If a transformCallback has been specified, it is called at the end of this method, and is passed the new, updated, worldTransform property, along with the parent transform used.

Parameters:
Name Type Argument Description
parent PIXI.DisplayObjectContainer <optional>

Optional parent to calculate this DisplayObjects transform from.

Source:
src/pixi/display/DisplayObject.js line 291
Returns:
  • A reference to this DisplayObject.
Type
PIXI.DisplayObject

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