Class: Tile

Phaser. Tile

new Tile(layer, index, x, y, width, height)

A Tile is a representation of a single tile within the Tilemap.

Parameters:
Name Type Description
layer object

The layer in the Tilemap data that this tile belongs to.

index number

The index of this tile type in the core map data.

x number

The x coordinate of this tile.

y number

The y coordinate of this tile.

width number

Width of the tile.

height number

Height of the tile.

Source:
src/tilemap/Tile.js line 19

Members

alpha : number

The alpha value at which this tile is drawn to the canvas.

Type:
  • number
Source:
src/tilemap/Tile.js line 84

<readonly> bottom : number

The sum of the y and height properties.

Type:
  • number
Source:
src/tilemap/Tile.js line 398

<readonly> canCollide : boolean

True if this tile can collide on any of its faces or has a collision callback set.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 342

centerX

Properties:
Name Type Description
width number

The width of the tile in pixels.

Source:
src/tilemap/Tile.js line 74

centerY

Properties:
Name Type Description
height number

The height of the tile in pixels.

Source:
src/tilemap/Tile.js line 79

collideDown : boolean

Indicating collide with any object on the bottom.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 138

collideLeft : boolean

Indicating collide with any object on the left.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 120

collideRight : boolean

Indicating collide with any object on the right.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 126

<readonly> collides : boolean

True if this tile can collide on any of its faces.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 328

collideUp : boolean

Indicating collide with any object on the top.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 132

collisionCallback : function

Tile collision callback.

Type:
  • function
Source:
src/tilemap/Tile.js line 144

collisionCallbackContext : object

The context in which the collision callback will be called.

Type:
  • object
Source:
src/tilemap/Tile.js line 150

debug : boolean

Type:
  • boolean
Source:
src/tilemap/Tile.js line 156

faceBottom : boolean

Is the bottom of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 104

faceLeft : boolean

Is the left of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 109

faceRight : boolean

Is the right of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 114

faceTop : boolean

Is the top of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 99

flipped : boolean

Whether this tile is flipped (mirrored) or not.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 49

height : number

The height of the tile in pixels.

Type:
  • number
Source:
src/tilemap/Tile.js line 69

index : number

The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 29

layer : object

The layer in the Tilemap data that this tile belongs to.

Type:
  • object
Source:
src/tilemap/Tile.js line 24

<readonly> left : number

The x value in pixels.

Type:
  • number
Source:
src/tilemap/Tile.js line 356

properties : object

Tile specific properties.

Type:
  • object
Source:
src/tilemap/Tile.js line 89

The sum of the x and width properties.

Type:
  • number
Source:
src/tilemap/Tile.js line 370

rotation : number

The rotation angle of this tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 44

scanned : boolean

Has this tile been walked / turned into a poly?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 94

<readonly> top : number

The y value.

Type:
  • number
Source:
src/tilemap/Tile.js line 384

width : number

The width of the tile in pixels.

Type:
  • number
Source:
src/tilemap/Tile.js line 64

worldX

Properties:
Name Type Description
x number

The x map coordinate of this tile.

Source:
src/tilemap/Tile.js line 54

worldY

Properties:
Name Type Description
y number

The y map coordinate of this tile.

Source:
src/tilemap/Tile.js line 59

x : number

The x map coordinate of this tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 34

y : number

The y map coordinate of this tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 39

Methods

containsPoint(x, y)

Check if the given x and y world coordinates are within this Tile.

Parameters:
Name Type Description
x number

The x coordinate to test.

y number

The y coordinate to test.

Source:
src/tilemap/Tile.js line 161
Returns:

True if the coordinates are within this Tile, otherwise false.

Type
boolean

copy(tile)

Copies the tile data and properties from the given tile to this tile.

Parameters:
Name Type Description
tile Phaser.Tile

The tile to copy from.

Source:
src/tilemap/Tile.js line 303

destroy()

Clean up memory.

Source:
src/tilemap/Tile.js line 222

intersects(x, y, right, bottom)

Check for intersection with this tile.

Parameters:
Name Type Description
x number

The x axis in pixels.

y number

The y axis in pixels.

right number

The right point.

bottom number

The bottom point.

Source:
src/tilemap/Tile.js line 174

isInteresting(collides, faces)

Is this tile interesting?

Parameters:
Name Type Description
collides boolean

If true will check any collides value.

faces boolean

If true will check any face value.

Source:
src/tilemap/Tile.js line 274
Returns:

True if the Tile is interesting, otherwise false.

Type
boolean

resetCollision()

Reset collision status flags.

Source:
src/tilemap/Tile.js line 256

setCollision(left, right, up, down)

Sets the collision flags for each side of this tile and updates the interesting faces list.

Parameters:
Name Type Description
left boolean

Indicating collide with any object on the left.

right boolean

Indicating collide with any object on the right.

up boolean

Indicating collide with any object on the top.

down boolean

Indicating collide with any object on the bottom.

Source:
src/tilemap/Tile.js line 234

setCollisionCallback(callback, context)

Set a callback to be called when this tile is hit by an object. The callback must true true for collision processing to take place.

Parameters:
Name Type Description
callback function

Callback function.

context object

Callback will be called within this context.

Source:
src/tilemap/Tile.js line 208

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