new ScaleMinMax()
The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.
Members
-
scaleMax : Phaser.Point
-
The maximum scale this Game Object will scale up to.
It allows you to prevent a parent from scaling this Game Object higher than the given value.
Set it to
null
to remove the limit.Type:
-
scaleMin : Phaser.Point
-
The minimum scale this Game Object will scale down to.
It allows you to prevent a parent from scaling this Game Object lower than the given value.
Set it to
null
to remove the limit.Type:
-
transformCallback : function
-
The callback that will apply any scale limiting to the worldTransform.
Type:
- function
-
transformCallbackContext : object
-
The context under which
transformCallback
is called.Type:
- object
Methods
-
setScaleMinMax(minX, minY, maxX, maxY)
-
Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object will scale based on its parent.
For example if this Game Object has a
minScale
value of 1 and its parent has ascale
value of 0.5, the 0.5 will be ignored and the scale value of 1 will be used, as the parents scale is lower than the minimum scale this Game Object should adhere to.By setting these values you can carefully control how Game Objects deal with responsive scaling.
If only one parameter is given then that value will be used for both scaleMin and scaleMax:
setScaleMinMax(1)
= scaleMin.x, scaleMin.y, scaleMax.x and scaleMax.y all = 1If only two parameters are given the first is set as scaleMin.x and y and the second as scaleMax.x and y:
setScaleMinMax(0.5, 2)
= scaleMin.x and y = 0.5 and scaleMax.x and y = 2If you wish to set
scaleMin
with different values for x and y then either modify Game Object.scaleMin directly, or passnull
for themaxX
andmaxY
parameters.Call
setScaleMinMax(null)
to clear all previously set values.Parameters:
Name Type Description minX
number | null The minimum horizontal scale value this Game Object can scale down to.
minY
number | null The minimum vertical scale value this Game Object can scale down to.
maxX
number | null The maximum horizontal scale value this Game Object can scale up to.
maxY
number | null The maximum vertical scale value this Game Object can scale up to.