Class: Utils

Phaser. Utils

new Utils()

Source:
src/utils/Utils.js line 11

Classes

Debug

Methods

<static> extend(deep, target)

This is a slightly modified version of http://api.jquery.com/jQuery.extend/

Parameters:
Name Type Description
deep boolean

Perform a deep copy?

target object

The target object to copy to.

Source:
src/utils/Utils.js line 380
Returns:

The extended object.

Type
object

<static> getProperty(obj, name)

Gets an object's property by string.

Parameters:
Name Type Description
obj object

The object to traverse.

name string

The property name, or a series of names separated by . (for nested properties).

Source:
src/utils/Utils.js line 43
Returns:
  • The value of the property or undefined if the property isn't found.
Type
any

<static> isPlainObject(obj)

This is a slightly modified version of jQuery.isPlainObject. A plain object is an object whose internal class property is [object Object].

Parameters:
Name Type Description
obj object

The object to inspect.

Source:
src/utils/Utils.js line 335
Returns:
  • true if the object is plain, otherwise false.
Type
boolean

<static> mixin(from, to)

Mixes the source object into the destination object, returning the newly modified destination object. Based on original code by @mudcube

Parameters:
Name Type Description
from object

The object to copy (the source object).

to object

The object to copy to (the destination object).

Source:
src/utils/Utils.js line 509
Returns:

The modified destination object.

Type
object

<static> mixinPrototype(target, mixin [, replace])

Mixes in an existing mixin object with the target.

Values in the mixin that have either get or set functions are created as properties via defineProperty except if they also define a clone method - if a clone method is defined that is called instead and the result is assigned directly.

Parameters:
Name Type Argument Default Description
target object

The target object to receive the new functions.

mixin object

The object to copy the functions from.

replace boolean <optional>
false

If the target object already has a matching function should it be overwritten or not?

Source:
src/utils/Utils.js line 460

<static> pad(str [, len] [, pad] [, dir])

Takes the given string and pads it out, to the length required, using the character specified. For example if you need a string to be 6 characters long, you can call:

pad('bob', 6, '-', 2)

This would return: bob--- as it has padded it out to 6 characters, using the - on the right.

You can also use it to pad numbers (they are always returned as strings):

pad(512, 6, '0', 1)

Would return: 000512 with the string padded to the left.

If you don't specify a direction it'll pad to both sides:

pad('c64', 7, '*')

Would return: **c64**

Parameters:
Name Type Argument Default Description
str string

The target string. toString() will be called on the string, which means you can also pass in common data types like numbers.

len integer <optional>
0

The number of characters to be added.

pad string <optional>
" "

The string to pad it out with (defaults to a space).

dir integer <optional>
3

The direction dir = 1 (left), 2 (right), 3 (both).

Source:
src/utils/Utils.js line 275
Returns:

The padded string.

Type
string

<static> parseDimension(size, dimension)

Get a unit dimension from a string.

Parameters:
Name Type Description
size string | number

The size to parse.

dimension number

The window dimension to check.

Source:
src/utils/Utils.js line 233
Returns:

The parsed dimension.

Type
number

<static> reverseString(string)

Takes the given string and reverses it, returning the reversed string. For example if given the string Atari 520ST it would return TS025 iratA.

Parameters:
Name Type Description
string string

The string to be reversed.

Source:
src/utils/Utils.js line 30
Returns:

The reversed string.

Type
string

<static> setProperties(obj, props)

Sets an object's properties from a map of property names and values.

Phaser.Utils.setProperties(sprite, {
 'animations.paused': true,
 'body.enable': false,
 'input.draggable': true,
});
Parameters:
Name Type Description
obj object

The object to modify.

props object

The property names and values to set on the object (see #setProperty).

Source:
src/utils/Utils.js line 70
Returns:

The modified object.

Type
object

<static> setProperty(obj, name, value)

Sets an object's property by name and value.

Phaser.Utils.setProperty(sprite, 'body.velocity.x', 60);
Parameters:
Name Type Description
obj object

The object to modify.

name string

The property name, or a series of names separated by . (for nested properties).

value any

The value.

Source:
src/utils/Utils.js line 96
Returns:

The modified object.

Type
object

chanceRoll(chance)

Generate a random bool result based on the chance value.

Returns true or false based on the chance value (default 50%). For example if you wanted a player to have a 30% chance of getting a bonus, call chanceRoll(30) - true means the chance passed, false means it failed.

Parameters:
Name Type Description
chance number

The chance of receiving the value. A number between 0 and 100 (effectively 0% to 100%).

Source:
src/utils/Utils.js line 204
Returns:

True if the roll passed, or false otherwise.

Type
boolean

randomChoice(choice1, choice2)

Choose between one of two values randomly.

Parameters:
Name Type Description
choice1 any
choice2 any
Source:
src/utils/Utils.js line 220
Returns:

The randomly selected choice

Type
any

phaser-ce@2.20.1 is on GitHub and NPM

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