new InCamera()
The InCamera component checks if the Game Object intersects with the Game Camera.
Members
-
<readonly> inCamera : boolean
-
Checks if this Game Objects bounds intersects with the Game Cameras bounds.
It will be
true
if they intersect, orfalse
if the Game Object is fully outside of the Cameras bounds.An object outside the bounds can be considered for camera culling if it has the AutoCull component.
Type:
- boolean