Type Definitions
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DisplayObject
-
A display object is any object that can be rendered in the Phaser/pixi.js scene graph:
Type:
- object
- Source:
- src/core/Group.js line 3091
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GameConfig
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A configuration object for Phaser.Game.
Type:
- object
- Source:
- src/core/Game.js line 548
Properties:
Name Type Argument Default Description GameConfig.alignH
boolean <optional>
false GameConfig.alignV
boolean <optional>
false GameConfig.antialias
boolean <optional>
true GameConfig.backgroundColor
number | string <optional>
0 GameConfig.canvas
HTMLCanvasElement <optional>
An existing canvas to display the game in.
GameConfig.canvasID
string <optional>
id
attribute value to assign to the game canvas.GameConfig.canvasStyle
string <optional>
style
attribute value to assign to the game canvas.GameConfig.clearBeforeRender
boolean <optional>
true GameConfig.crisp
boolean <optional>
false Sets the canvas's
image-rendering
property topixelated
orcrisp-edges
. See Phaser.Canvas.setImageRenderingCrisp.GameConfig.disableVisibilityChange
boolean <optional>
false GameConfig.disableStart
boolean <optional>
false Prevents the game loop from starting, allowing you to call updates manually. Helpful for automated testing.
GameConfig.enableDebug
boolean <optional>
true Enable Phaser.Utils.Debug. You can gain a little performance by disabling this in production.
GameConfig.failIfMajorPerformanceCaveat
boolean <optional>
Abort WebGL context creation if performance would be poor. You can use this with renderer AUTO.
GameConfig.forceSetTimeOut
boolean <optional>
Use setTimeout for the game loop even if requestAnimationFrame is available.
GameConfig.fullScreenScaleMode
number <optional>
The scaling method used by the ScaleManager when in fullscreen.
GameConfig.fullScreenTarget
HTMLElement <optional>
The DOM element on which the Fullscreen API enter request will be invoked.
GameConfig.height
number | string <optional>
600 GameConfig.keyboard
boolean <optional>
true Starts the keyboard input handler.
GameConfig.maxPointers
number <optional>
-1 Sets Phaser.Input#maxPointers.
GameConfig.mouse
boolean <optional>
true Starts the mouse input handler, if the mspointer and touch handlers were not started.
GameConfig.mouseWheel
boolean <optional>
false Starts the mouse wheel handler, if supported by the device.
GameConfig.mspointer
boolean <optional>
true Starts the Pointer Events handler (mspointer), if supported by the device.
GameConfig.multiTexture
boolean <optional>
false Enable support for multiple bound Textures in WebGL. Same as
{renderer: Phaser.WEBGL_MULTI}
.GameConfig.parent
string | HTMLElement <optional>
'' The DOM element into which this games canvas will be injected.
GameConfig.physicsConfig
object <optional>
GameConfig.pointerLock
boolean <optional>
true Starts the Pointer Lock handler, if supported by the device.
GameConfig.powerPreference
string <optional>
'default' Sets the WebGL renderer's powerPreference when the WebGL renderer is used.
GameConfig.preserveDrawingBuffer
boolean <optional>
false Whether or not the contents of the stencil buffer is retained after rendering.
GameConfig.renderer
number <optional>
Phaser.AUTO GameConfig.resolution
number <optional>
1 The resolution of your game, as a ratio of canvas pixels to game pixels.
GameConfig.roundPixels
boolean <optional>
false Round pixel coordinates for rendering (rather than interpolating). Handy for crisp pixel art and speed on legacy devices.
GameConfig.scaleH
number <optional>
1 Horizontal scaling factor for USER_SCALE scale mode.
GameConfig.scaleMode
number <optional>
The scaling method used by the ScaleManager when not in fullscreen.
GameConfig.scaleV
number <optional>
1 Vertical scaling factor for USER_SCALE scale mode.
GameConfig.seed
number <optional>
Seed for Phaser.RandomDataGenerator.
GameConfig.state
object <optional>
GameConfig.touch
boolean <optional>
true Starts the touch handler, if supported by the device and the Pointer Events handler (mspointer) was not started.
GameConfig.transparent
boolean | string <optional>
false Sets Phaser.Game#transparent.
'notMultiplied'
disables the WebGL context attributepremultipliedAlpha
.GameConfig.trimH
number <optional>
0 Horizontal trim for USER_SCALE scale mode.
GameConfig.trimV
number <optional>
0 Vertical trim for USER_SCALE scale mode.
GameConfig.width
number | string <optional>
800 -
InputConfig
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Type:
- object
- Source:
- src/input/Input.js line 415
Properties:
Name Type Argument Default Description keyboard
boolean <optional>
true maxPointers
boolean <optional>
-1 mouse
boolean <optional>
true mouseWheel
boolean <optional>
false mspointer
boolean <optional>
true pointerLock
boolean <optional>
true touch
boolean <optional>
true -
TilemapObject
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Type:
- object
- Source:
- src/tilemap/Tilemap.js line 2077
Properties:
Name Type Argument Description ellipse
boolean True for an ellipse
height
number The height
id
number The object identifier
name
string The name
point
boolean True for a point
rectangle
boolean True for a rectangle
rotation
boolean Rotation in degrees
type
string The type
visible
boolean Visible or hidden
width
number The width
x
number The x coordinate in global space
y
number The y coordinate in global space
gid
number <nullable>
The global tile identifier, for a tile object
polygon
Array.<Array.<number>> <nullable>
Vertices for a polygon
polyline
Array.<Array.<number>> <nullable>
Vertices for a polyline
properties
object <nullable>
Custom properties
template
string <nullable>
The template path, for a template instance
text
object <nullable>
See https://doc.mapeditor.org/en/latest/reference/json-map-format/#text