new GearConstraint(world, bodyA, bodyB [, angle] [, ratio])
Connects two bodies at given offset points, letting them rotate relative to each other around this point.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world |
Phaser.Physics.P2 | A reference to the P2 World. |
||
bodyA |
p2.Body | First connected body. |
||
bodyB |
p2.Body | Second connected body. |
||
angle |
number |
<optional> |
0 | The relative angle |
ratio |
number |
<optional> |
1 | The gear ratio. |
Members
-
game : Phaser.Game
-
Local reference to game.
Type:
-
world : Phaser.Physics.P2
-
Local reference to P2 World.
Type: