new DistanceConstraint(world, bodyA, bodyB, distance [, localAnchorA] [, localAnchorB] [, maxForce])
A constraint that tries to keep the distance between two bodies constant.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
world |
Phaser.Physics.P2 | A reference to the P2 World. |
||
bodyA |
p2.Body | First connected body. |
||
bodyB |
p2.Body | Second connected body. |
||
distance |
number | The distance to keep between the bodies. |
||
localAnchorA |
Array |
<optional> |
The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0]. |
|
localAnchorB |
Array |
<optional> |
The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0]. |
|
maxForce |
object |
<optional> |
Number.MAX_VALUE | Maximum force to apply. |
Members
-
game : Phaser.Game
-
Local reference to game.
Type:
-
world : Phaser.Physics.P2
-
Local reference to P2 World.
Type: