You can create a PhaserGlobal
object to recycle Phaser's AudioContext or change certain settings.
window.PhaserGlobal = {}; // empty; Phaser will save Phaser.SoundManager#context here
// or
window.PhaserGlobal = {
disableAudio: true,
hideBanner: true,
};
- Source:
- src/PhaserGlobal.js line 1
Properties:
Name | Type | Argument | Description |
---|---|---|---|
audioContext |
AudioContext |
<optional> |
Phaser will save the AudioContext being used for playback here |
disableAudio |
boolean |
<optional> |
Disable Phaser.SoundManager (noAudio) |
disableWebAudio |
boolean |
<optional> |
Use Audio Tags instead of Web Audio |
fakeiOSTouchLock |
boolean |
<optional> |
Force touch unlocking of media |
hideBanner |
boolean |
<optional> |
Don't print the Phaser debug header in the console |
stopFocus |
boolean |
<optional> |
Don't call |