Class: Device

Phaser. Device

Detects device support capabilities and is responsible for device initialization - see whenReady.

This class represents a singleton object that can be accessed directly as game.device (or, as a fallback, Phaser.Device when a game instance is not available) without the need to instantiate it.

Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization occurs automatically and is guaranteed complete before Phaser.Game begins its "boot" phase. Feature detection can be modified in the onInitialized signal, e.g.,

Phaser.Device.onInitialized.add(function (device) {

    device.canvasBitBltShift = true;
    device.mspointer = false;

});

var game = new Phaser.Game();

When checking features using the exposed properties only the truth-iness of the value should be relied upon unless the documentation states otherwise: properties may return false, '', null, or even undefined when indicating the lack of a feature.

Uses elements from System.js by MrDoob and Modernizr

<protected> new Device()

It is not possible to instantiate the Device class manually.

Source:
src/utils/Device.js line 42

Members

<static, nullable> onInitialized : Phaser.Signal

This signal is dispatched after device initialization occurs but before any of the ready callbacks (see whenReady) have been invoked.

Local "patching" for a particular device can/should be done in this event.

Note: This signal is removed after the device has been readied; if a handler has not been added before new Phaser.Game(..) it is probably too late.

Type:
Source:
src/utils/Device.js line 576

android : boolean

Is running on android?

Type:
  • boolean
Source:
src/utils/Device.js line 130

arora : boolean

Set to true if running in Arora.

Type:
  • boolean
Source:
src/utils/Device.js line 287

audioData : boolean

Are Audio tags available?

Type:
  • boolean
Source:
src/utils/Device.js line 397

cancelFullscreen : string

If the browser supports the Full Screen API this holds the call you need to use to cancel it.

Type:
  • string
Source:
src/utils/Device.js line 549

canHandleAlpha : boolean

If the browser isn't capable of handling tinting with alpha this will be false.

Type:
  • boolean
Source:
src/utils/Device.js line 181

canUseMultiply : boolean

Whether or not the Canvas Blend Modes are supported, consequently the ability to tint using the multiply method.

Expect false in Internet Explorer <= 11.

Type:
  • boolean
Source:
src/utils/Device.js line 191

canvas : boolean

Is canvas available?

Type:
  • boolean
Source:
src/utils/Device.js line 168

canvasBitBltShift : boolean

True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.

Type:
  • boolean
Source:
src/utils/Device.js line 174

chrome : boolean

Set to true if running in Chrome.

Type:
  • boolean
Source:
src/utils/Device.js line 293

chromeOS : boolean

Is running on chromeOS?

Type:
  • boolean
Source:
src/utils/Device.js line 136

chromeVersion : number

If running in Chrome this will contain the major version number.

Type:
  • number
Source:
src/utils/Device.js line 299

cocoonJS : boolean

Is the game running under CocoonJS?

Type:
  • boolean
Source:
src/utils/Device.js line 82

cocoonJSApp : boolean

Is this game running with CocoonJS.App?

Type:
  • boolean
Source:
src/utils/Device.js line 88

cordova : boolean

Is the game running under Apache Cordova?

Type:
  • boolean
Source:
src/utils/Device.js line 94

crosswalk : boolean

Is the game running under the Intel Crosswalk XDK?

Type:
  • boolean
Source:
src/utils/Device.js line 124

css3D : boolean

Is css3D available?

Type:
  • boolean
Source:
src/utils/Device.js line 228

desktop : boolean

Is running on a desktop?

Type:
  • boolean
Source:
src/utils/Device.js line 64

<protected> deviceReadyAt : integer

The time the device became ready.

Type:
  • integer
Source:
src/utils/Device.js line 49

dolby : boolean

Can this device play EC-3 Dolby Digital Plus files?

Type:
  • boolean
Source:
src/utils/Device.js line 447

edge : boolean

Set to true if running in Microsoft Edge browser.

Type:
  • boolean
Source:
src/utils/Device.js line 347

ejecta : boolean

Is the game running under Ejecta?

Type:
  • boolean
Source:
src/utils/Device.js line 118

electron : boolean

Is the game running under GitHub Electron?

Type:
  • boolean
Source:
src/utils/Device.js line 112

epiphany : boolean

Set to true if running in Epiphany.

Type:
  • boolean
Source:
src/utils/Device.js line 305

file : boolean

Is file available?

Type:
  • boolean
Source:
src/utils/Device.js line 204

fileSystem : boolean

Is fileSystem available?

Type:
  • boolean
Source:
src/utils/Device.js line 210

firefox : boolean

Set to true if running in Firefox.

Type:
  • boolean
Source:
src/utils/Device.js line 311

firefoxVersion : number

If running in Firefox this will contain the major version number.

Type:
  • number
Source:
src/utils/Device.js line 317

fullscreen : boolean

Does the browser support the Full Screen API?

Type:
  • boolean
Source:
src/utils/Device.js line 537

fullscreenKeyboard : boolean

Does the browser support access to the Keyboard during Full Screen mode?

Type:
  • boolean
Source:
src/utils/Device.js line 555

getUserMedia : boolean

Does the device support the getUserMedia API?

Type:
  • boolean
Default Value:
  • true
Source:
src/utils/Device.js line 252

h264Video : boolean

Can this device play h264 mp4 video files?

Type:
  • boolean
Source:
src/utils/Device.js line 461

hlsVideo : boolean

Can this device play hls video files?

Type:
  • boolean
Source:
src/utils/Device.js line 485

ie : boolean

Set to true if running in Internet Explorer.

Type:
  • boolean
Source:
src/utils/Device.js line 323

ieVersion : number

If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.

Type:
  • number
Source:
src/utils/Device.js line 329

<protected> initialized : boolean

The time as which initialization has completed.

Type:
  • boolean
Source:
src/utils/Device.js line 56

iOS : boolean

Is running on iOS?

Type:
  • boolean
Source:
src/utils/Device.js line 70

iOSVersion : number

If running in iOS this will contain the major version number.

Type:
  • number
Source:
src/utils/Device.js line 76

iPad : boolean

Is running on iPad?

Type:
  • boolean
Source:
src/utils/Device.js line 505

iPhone : boolean

Is running on iPhone?

Type:
  • boolean
Source:
src/utils/Device.js line 493

iPhone4 : boolean

Is running on iPhone4?

Type:
  • boolean
Source:
src/utils/Device.js line 499

linux : boolean

Is running on linux?

Type:
  • boolean
Source:
src/utils/Device.js line 142

LITTLE_ENDIAN : boolean

Same value as littleEndian.

Type:
  • boolean
Source:
src/utils/Device.js line 525

littleEndian : boolean

Is the device big or little endian? (only detected if the browser supports TypedArrays)

Type:
  • boolean
Source:
src/utils/Device.js line 519

localStorage : boolean

Is localStorage available?

Type:
  • boolean
Source:
src/utils/Device.js line 216

m4a : boolean

Can this device play m4a files? True if this device can play m4a files.

Type:
  • boolean
Source:
src/utils/Device.js line 435

macOS : boolean

Is running on macOS?

Type:
  • boolean
Source:
src/utils/Device.js line 148

midori : boolean

Set to true if running in Midori.

Type:
  • boolean
Source:
src/utils/Device.js line 359

mobileSafari : boolean

Set to true if running in Mobile Safari.

Type:
  • boolean
Source:
src/utils/Device.js line 353

mp3 : boolean

Can this device play mp3 files?

Type:
  • boolean
Source:
src/utils/Device.js line 422

mp4Video : boolean

Can this device play h264 mp4 video files?

Type:
  • boolean
Source:
src/utils/Device.js line 467

mspointer : boolean

Is mspointer available?

Type:
  • boolean
Source:
src/utils/Device.js line 272

node : boolean

Is the game running under Node.js?

Type:
  • boolean
Source:
src/utils/Device.js line 100

nodeWebkit : boolean

Is the game running under Node-Webkit?

Type:
  • boolean
Source:
src/utils/Device.js line 106

ogg : boolean

Can this device play ogg files?

Type:
  • boolean
Source:
src/utils/Device.js line 410

oggVideo : boolean

Can this device play ogg video files?

Type:
  • boolean
Source:
src/utils/Device.js line 455

opera : boolean

Set to true if running in Opera.

Type:
  • boolean
Source:
src/utils/Device.js line 365

opus : boolean

Can this device play opus files?

Type:
  • boolean
Source:
src/utils/Device.js line 416

pixelRatio : number

PixelRatio of the host device?

Type:
  • number
Source:
src/utils/Device.js line 513

pointerLock : boolean

Is Pointer Lock available?

Type:
  • boolean
Source:
src/utils/Device.js line 234

quirksMode : boolean

Is the browser running in strict mode (false) or quirks mode? (true)

Type:
  • boolean
Source:
src/utils/Device.js line 258

requestFullscreen : string

If the browser supports the Full Screen API this holds the call you need to use to activate it.

Type:
  • string
Source:
src/utils/Device.js line 543

safari : boolean

Set to true if running in Safari.

Type:
  • boolean
Source:
src/utils/Device.js line 371

safariVersion : number

If running in Safari this will contain the major version number.

Type:
  • number
Source:
src/utils/Device.js line 377

silk : boolean

Set to true if running in the Silk browser (as used on the Amazon Kindle)

Type:
  • boolean
Source:
src/utils/Device.js line 389

support32bit : boolean

Does the device context support 32bit pixel manipulation using array buffer views?

Type:
  • boolean
Source:
src/utils/Device.js line 531

touch : boolean

Is touch available?

Type:
  • boolean
Source:
src/utils/Device.js line 266

trident : boolean

Set to true if running a Trident version of Internet Explorer (IE11+)

Type:
  • boolean
Source:
src/utils/Device.js line 335

tridentVersion : number

If running in Internet Explorer 11 this will contain the major version number. See http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx

Type:
  • number
Source:
src/utils/Device.js line 341

typedArray : boolean

Does the browser support TypedArrays?

Type:
  • boolean
Source:
src/utils/Device.js line 240

vibration : boolean

Does the device support the Vibration API?

Type:
  • boolean
Source:
src/utils/Device.js line 246

vp9Video : boolean

Can this device play vp9 video files?

Type:
  • boolean
Source:
src/utils/Device.js line 479

wav : boolean

Can this device play wav files?

Type:
  • boolean
Source:
src/utils/Device.js line 428

webApp : boolean

Set to true if running as a WebApp, i.e. within a WebView

Type:
  • boolean
Source:
src/utils/Device.js line 383

webAudio : boolean

Is the WebAudio API available?

Type:
  • boolean
Source:
src/utils/Device.js line 404
See:

webGL : boolean

Is webGL available?

Type:
  • boolean
Source:
src/utils/Device.js line 198
See:

webm : boolean

Can this device play webm files?

Type:
  • boolean
Source:
src/utils/Device.js line 441

webmVideo : boolean

Can this device play webm video files?

Type:
  • boolean
Source:
src/utils/Device.js line 473

<protected> wheelEvent

Properties:
Name Type Argument Description
wheelType string <nullable>

The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'

Source:
src/utils/Device.js line 279

windows : boolean

Is running on windows?

Type:
  • boolean
Source:
src/utils/Device.js line 154

windowsPhone : boolean

Is running on a Windows Phone?

Type:
  • boolean
Source:
src/utils/Device.js line 160

worker : boolean

Is worker available?

Type:
  • boolean
Source:
src/utils/Device.js line 222

Methods

<static> whenReady(handler [, context] [, nonPrimer])

Add a device-ready handler and ensure the device ready sequence is started.

Phaser.Device will not activate or initialize until at least one whenReady handler is added, which is normally done automatically be calling new Phaser.Game(..).

The handler is invoked when the device is considered "ready", which may be immediately if the device is already "ready". See deviceReadyAt.

Parameters:
Name Type Argument Default Description
handler function

Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.

context object <optional>

Context in which to invoke the handler

nonPrimer boolean <optional>
false

If true the device ready check will not be started.

Source:
src/utils/Device.js line 592

canPlayAudio(type)

Check whether the host environment can play audio.

Parameters:
Name Type Description
type string

One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.

Source:
src/utils/Device.js line 1340
Returns:

True if the given file type is supported by the browser, otherwise false.

Type
boolean

canPlayVideo(type)

Check whether the host environment can play video files.

Parameters:
Name Type Description
type string

One of 'mp4, 'ogg', 'webm' or 'mpeg'.

Source:
src/utils/Device.js line 1382
Returns:

True if the given file type is supported by the browser, otherwise false.

Type
boolean

isAndroidStockBrowser()

Detect if the host is a an Android Stock browser. This is available before the device "ready" event.

Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.

Source:
src/utils/Device.js line 1424
Example
var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;

needsTouchUnlock()

Whether the device plays audio/video only in response to a user touch event.

Source:
src/utils/Device.js line 1412
Returns:
Type
boolean

phaser-ce@2.20.1 is on GitHub and NPM

Documentation generated by JSDoc 3.6.11 on 2024-10-05 using Tomorrow.