Class: LockConstraint

Phaser.Physics.P2. LockConstraint

new LockConstraint(world, bodyA, bodyB [, offset] [, angle] [, maxForce])

Locks the relative position between two bodies.

Parameters:
Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

offset Array <optional>

The offset of bodyB in bodyA's frame. The value is an array with 2 elements matching x and y, i.e: [32, 32].

angle number <optional>
0

The angle of bodyB in bodyA's frame.

maxForce number <optional>

The maximum force that should be applied to constrain the bodies.

Source:
src/physics/p2/LockConstraint.js line 19

Members

game : Phaser.Game

Local reference to game.

Type:
Source:
src/physics/p2/LockConstraint.js line 29

world : Phaser.Physics.P2

Local reference to P2 World.

Type:
Source:
src/physics/p2/LockConstraint.js line 34

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