new Filter(game [, uniforms] [, fragmentSrc])
This is a base Filter class to use for any Phaser filter development. If you want to make a custom filter, this should be your base class.
The default uniforms, types and values for all Filters are:
resolution: { type: '2f', value: { x: 256, y: 256 }}
time: { type: '1f', value: 0 }
mouse: { type: '2f', value: { x: 0.0, y: 0.0 } }
date: { type: '4fv', value: [ d.getFullYear(), d.getMonth(), d.getDate(), d.getHours() *60 * 60 + d.getMinutes() * 60 + d.getSeconds() ] }
sampleRate: { type: '1f', value: 44100.0 }
iChannel0: { type: 'sampler2D', value: null, textureData: { repeat: true } }
iChannel1: { type: 'sampler2D', value: null, textureData: { repeat: true } }
iChannel2: { type: 'sampler2D', value: null, textureData: { repeat: true } }
iChannel3: { type: 'sampler2D', value: null, textureData: { repeat: true } }
The vast majority of filters (including all of those that ship with Phaser) use fragment shaders, and therefore only work in WebGL and are not supported by Canvas at all.
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
|
uniforms |
object |
<optional> |
Uniform mappings object. The uniforms are added on the default uniforms, or replace them if the keys are the same. |
fragmentSrc |
Array | string |
<optional> |
The fragment shader code. Either an array, one element per line of code, or a string. |
- Source:
- src/core/Filter.js line 35
Members
-
dirty : boolean
-
Internal PIXI var.
Type:
- boolean
- Default Value:
-
- true
- Source:
- src/core/Filter.js line 66
-
fragmentSrc : array | string
-
The fragment shader code.
Type:
- array | string
- Source:
- src/core/Filter.js line 120
-
game : Phaser.Game
-
A reference to the currently running game.
Type:
- Source:
- src/core/Filter.js line 40
-
height : number
-
The height (resolution uniform)
Type:
- number
- Source:
- src/core/Filter.js line 278
-
padding : number
-
Internal PIXI var.
Type:
- number
- Source:
- src/core/Filter.js line 72
-
prevPoint : Phaser.Point
-
The previous position of the pointer (we don't update the uniform if the same)
Type:
- Source:
- src/core/Filter.js line 77
-
type : number
-
The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER.
Type:
- number
- Source:
- src/core/Filter.js line 46
-
uniforms : object
-
Default uniform mappings. Compatible with ShaderToy and GLSLSandbox.
Type:
- object
- Source:
- src/core/Filter.js line 88
-
width : number
-
The width (resolution uniform)
Type:
- number
- Source:
- src/core/Filter.js line 260
Methods
-
addToWorld( [x] [, y] [, width] [, height] [, anchorX] [, anchorY])
-
Creates a new Phaser.Image object using a blank texture and assigns this Filter to it. The image is then added to the world.
If you don't provide width and height values then Filter.width and Filter.height are used.
If you do provide width and height values then this filter will be resized to match those values.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The x coordinate to place the Image at.
y
number <optional>
0 The y coordinate to place the Image at.
width
number <optional>
The width of the Image. If not specified (or null) it will use Filter.width. If specified Filter.width will be set to this value.
height
number <optional>
The height of the Image. If not specified (or null) it will use Filter.height. If specified Filter.height will be set to this value.
anchorX
number <optional>
0 Set the x anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.
anchorY
number <optional>
0 Set the y anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.
- Source:
- src/core/Filter.js line 174
Returns:
The newly added Image object.
- Type
- Phaser.Image
-
destroy()
-
Clear down this Filter and null out references to game.
- Source:
- src/core/Filter.js line 240
-
init()
-
This should be over-ridden. Will receive a variable number of arguments.
- Source:
- src/core/Filter.js line 125
-
setResolution(width, height)
-
Set the resolution uniforms on the filter.
Parameters:
Name Type Description width
number The width of the display.
height
number The height of the display.
- Source:
- src/core/Filter.js line 137
-
syncUniforms()
-
Syncs the uniforms between the class object and the shaders.
- Source:
- src/core/Filter.js line 227
-
update( [pointer])
-
Updates the filter.
Parameters:
Name Type Argument Description pointer
Phaser.Pointer <optional>
A Pointer object to use for the filter. The coordinates are mapped to the mouse uniform.
- Source:
- src/core/Filter.js line 150