new MouseWheel(game)
The mouse wheel input handler.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game |
- Source:
- src/input/MouseWheel.js line 7
Members
-
<static, constant> DOWN : number
-
Type:
- number
- Source:
- src/input/MouseWheel.js line 103
-
<static, constant> UP : number
-
Type:
- number
- Source:
- src/input/MouseWheel.js line 97
-
<readonly> active : boolean
-
Whether the handler is active.
Type:
- boolean
-
callback : function
-
A callback to call for each wheel event. It receives an
event
parameter.Type:
- function
- Source:
- src/input/MouseWheel.js line 48
-
callbackContext : any
-
The context for Phaser.MouseWheel#callback. The default is Phaser.MouseWheel#game.
Type:
- any
- Source:
- src/input/MouseWheel.js line 55
-
<readonly> delta : number
-
The direction of the last wheel event. Between -1 (down) and 1 (up).
Type:
- number
- Source:
- src/input/MouseWheel.js line 64
-
element : HTMLElement
-
The element where event listeners are added (the game canvas).
Type:
- HTMLElement
- Source:
- src/input/MouseWheel.js line 25
-
game : Phaser.Game
-
The currently running game.
Type:
- Source:
- src/input/MouseWheel.js line 13
-
input : Phaser.Input
-
The Input Manager.
Type:
- Source:
- src/input/MouseWheel.js line 19
-
preventDefault : boolean
-
Whether the default mouse wheel actions (usually zoom or pan) are cancelled.
Type:
- boolean
- Default Value:
-
- true
- Source:
- src/input/MouseWheel.js line 32
Methods
-
start()
-
Activates the handler, unless unsupported or already activate.
- Source:
- src/input/MouseWheel.js line 105
Returns:
- True if the handler was started, otherwise false.
- Type
- boolean
-
stop()
-
Deactivates the handler.
- Source:
- src/input/MouseWheel.js line 133