Class: ArrayUtils

Phaser. ArrayUtils

new ArrayUtils()

Utility functions for dealing with Arrays.

Source:
src/utils/ArrayUtils.js line 13

Methods

<static> findClosest(value, arr)

Snaps a value to the nearest value in a sorted numeric array. The result will always be in the range [first_value, last_value].

Parameters:
Name Type Description
value number

The search value

arr Array.<number>

The input array which must be sorted.

Source:
src/utils/ArrayUtils.js line 193
Returns:

The nearest value found.

Type
number

<static> getRandomItem(objects, startIndex, length)

Fetch a random entry from the given array.

Will return null if there are no array items that fall within the specified range or if there is no item for the randomly chosen index.

Parameters:
Name Type Description
objects Array.<any>

An array of objects.

startIndex integer

Optional offset off the front of the array. Default value is 0, or the beginning of the array.

length integer

Optional restriction on the number of values you want to randomly select from.

Source:
src/utils/ArrayUtils.js line 15
Returns:

The random object that was selected.

Type
object

<static> numberArray(start [, end])

Create an array representing the inclusive range of numbers (usually integers) in [start, end] (or [0, start], if end is omitted). This is equivalent to numberArrayStep(start, 1 + end, 1).

When exactly one argument is passed, it's used as end and 0 is used as start. The length of the result is (1 + end).

Examples
numberArray(3);    // -> [0, 1, 2, 3]
numberArray(0, 3); // -> [0, 1, 2, 3]
numberArray(1, 3); // -> [1, 2, 3]
Parameters:
Name Type Argument Description
start number

The minimum value the array starts with.

end number <optional>

The maximum value the array contains.

Source:
src/utils/ArrayUtils.js line 267
Returns:

The array of number values.

Type
Array.<number>

<static> numberArrayStep(start [, end] [, step])

Create an array of numbers (positive and/or negative) progressing from start up to but not including end by advancing by step.

If start is less than end a zero-length range is created unless a negative step is specified.

Certain values for start and end (eg. NaN/undefined/null) are currently coerced to 0; for forward compatibility make sure to pass in actual numbers.

Parameters:
Name Type Argument Default Description
start number

The start of the range.

end number <optional>

The end of the range.

step number <optional>
1

The value to increment or decrement by.

Source:
src/utils/ArrayUtils.js line 304
Returns:

Returns the new array of numbers.

Type
Array
Example
Phaser.ArrayUtils.numberArrayStep(4);
// => [0, 1, 2, 3]

Phaser.ArrayUtils.numberArrayStep(1, 5);
// => [1, 2, 3, 4]

Phaser.ArrayUtils.numberArrayStep(0, 20, 5);
// => [0, 5, 10, 15]

Phaser.ArrayUtils.numberArrayStep(0, -4, -1);
// => [0, -1, -2, -3]

Phaser.ArrayUtils.numberArrayStep(1, 4, 0);
// => [1, 1, 1]

Phaser.ArrayUtils.numberArrayStep(0);
// => []

<static> remove(array, startIndex [, count])

Remove one or more items at the given index and reorder the array.

The new array length will be array.length - count.

This is an alternative to array.splice(startIndex, count).

Parameters:
Name Type Argument Default Description
array Array.<any>
startIndex integer
count integer <optional>
1
Source:
src/utils/ArrayUtils.js line 72
See:
Returns:

The modified array.

Type
Array.<any>

<static> removeRandomItem(objects, startIndex, length)

Removes a random object from the given array and returns it.

Will return null if there are no array items that fall within the specified range or if there is no item for the randomly chosen index.

Parameters:
Name Type Description
objects Array.<any>

An array of objects.

startIndex integer

Optional offset off the front of the array. Default value is 0, or the beginning of the array.

length integer

Optional restriction on the number of values you want to randomly select from.

Source:
src/utils/ArrayUtils.js line 38
Returns:

The random object that was removed.

Type
object

<static> rotateLeft(array)

Moves the element from the start of the array to the end, shifting all items in the process. The "rotation" happens to the left.

Before: [ A, B, C, D, E, F ] After: [ B, C, D, E, F, A ]

See also Phaser.ArrayUtils.rotateRight

Parameters:
Name Type Description
array Array.<any>

The array to rotate. The array is modified.

Source:
src/utils/ArrayUtils.js line 246
Returns:

The rotated value.

Type
any

<static> rotateMatrix(matrix, direction)

Rotates the given matrix (array of arrays).

Based on the routine from http://jsfiddle.net/MrPolywhirl/NH42z/.

Parameters:
Name Type Description
matrix Array.<Array.<any>>

The array to rotate; this matrix may be altered.

direction number | string

The amount to rotate: the rotation in degrees (90, -90, 270, -270, 180) or a string command ('rotateLeft', 'rotateRight' or 'rotate180').

Source:
src/utils/ArrayUtils.js line 153
Returns:

The rotated matrix. The source matrix should be discarded for the returned matrix.

Type
Array.<Array.<any>>

<static> rotateRight(array)

Moves the element from the end of the array to the start, shifting all items in the process. The "rotation" happens to the right.

Before: [ A, B, C, D, E, F ] After: [ F, A, B, C, D, E ]

See also Phaser.ArrayUtils.rotateLeft.

Parameters:
Name Type Description
array Array.<any>

The array to rotate. The array is modified.

Source:
src/utils/ArrayUtils.js line 225
Returns:

The shifted value.

Type
any

<static> shuffle(array)

A standard Fisher-Yates Array shuffle implementation which modifies the array in place.

Parameters:
Name Type Description
array Array.<any>

The array to shuffle.

Source:
src/utils/ArrayUtils.js line 106
Returns:

The original array, now shuffled.

Type
Array.<any>

<static> transposeMatrix(array)

Transposes the elements of the given matrix (array of arrays).

Parameters:
Name Type Description
array Array.<Array.<any>>

The matrix to transpose.

Source:
src/utils/ArrayUtils.js line 126
Returns:

A new transposed matrix

Type
Array.<Array.<any>>

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