Namespace: Phaser

Phaser

Classes

Animation
AnimationManager
AnimationParser
ArraySet
ArrayUtils
AudioSprite
BitmapData
BitmapText
Bullet
Button
Cache
Camera
Canvas
CanvasPool
Circle
Color
Create
Creature
Device
DeviceButton
DOM
Easing
Ellipse
Events
Filter
FlexGrid
FlexLayer
Frame
FrameData
Game
GameObjectCreator
GameObjectFactory
Gamepad
Graphics
GraphicsData
Group
Hermite
Image
ImageCollection
Input
InputHandler
Key
Keyboard
KeyCode
Line
LinkedList
Loader
LoaderParser
Math
Matrix
Mouse
MouseWheel
MSPointer
Particle
Particles
Path
PathFollower
PathPoint
Physics
Plugin
PluginManager
Point
Pointer
PointerLock
PointerMode
Polygon
QuadTree
RandomDataGenerator
Rectangle
RenderTexture
RequestAnimationFrame
RetroFont
Rope
RoundedRectangle
ScaleManager
Signal
SignalBinding
SinglePad
Sound
SoundManager
Sprite
SpriteBatch
Stage
State
StateManager
Text
Tile
Tilemap
TilemapLayer
TilemapParser
Tileset
TileSprite
Time
Timer
TimerEvent
Touch
Tween
TweenData
TweenManager
Utils
Video
Weapon
World

Members

<static, constant> ANGLE_DOWN : integer

The Angle (in degrees) a Game Object needs to be set to in order to face down.

Type:
  • integer
Source:
src/Phaser.js line 334

<static, constant> ANGLE_LEFT : integer

The Angle (in degrees) a Game Object needs to be set to in order to face left.

Type:
  • integer
Source:
src/Phaser.js line 341

<static, constant> ANGLE_NORTH_EAST : integer

The Angle (in degrees) a Game Object needs to be set to in order to face north east.

Type:
  • integer
Source:
src/Phaser.js line 355

<static, constant> ANGLE_NORTH_WEST : integer

The Angle (in degrees) a Game Object needs to be set to in order to face north west.

Type:
  • integer
Source:
src/Phaser.js line 362

<static, constant> ANGLE_RIGHT : integer

The Angle (in degrees) a Game Object needs to be set to in order to face right.

Type:
  • integer
Source:
src/Phaser.js line 348

<static, constant> ANGLE_SOUTH_EAST : integer

The Angle (in degrees) a Game Object needs to be set to in order to face south east.

Type:
  • integer
Source:
src/Phaser.js line 369

<static, constant> ANGLE_SOUTH_WEST : integer

The Angle (in degrees) a Game Object needs to be set to in order to face south west.

Type:
  • integer
Source:
src/Phaser.js line 376

<static, constant> ANGLE_UP : integer

The Angle (in degrees) a Game Object needs to be set to in order to face up.

Type:
  • integer
Source:
src/Phaser.js line 327

<static, constant> AUTO : integer

AUTO renderer - picks between WebGL or Canvas based on device.

Type:
  • integer
Source:
src/Phaser.js line 19

<static, constant> BITMAPDATA : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 180

<static, constant> BITMAPTEXT : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 131

<static, constant> blendModes : Object

Various blend modes supported by Pixi. See the samples in Canvas Tutorial: Compositing.

IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.

Type:
  • Object
Properties:
Name Type Description
blendModes.NORMAL Number

Draws new shapes on top of the existing content. This is the default setting.

blendModes.ADD Number

Where both shapes overlap the color is determined by adding color values.

blendModes.MULTIPLY Number

The pixels of the top layer are multiplied with the corresponding pixel of the bottom layer, making a darker picture.

blendModes.SCREEN Number

The pixels are inverted, multiplied, and inverted again, making a lighter picture.

blendModes.OVERLAY Number
blendModes.DARKEN Number
blendModes.LIGHTEN Number
blendModes.COLOR_DODGE Number
blendModes.COLOR_BURN Number
blendModes.HARD_LIGHT Number
blendModes.SOFT_LIGHT Number
blendModes.DIFFERENCE Number
blendModes.EXCLUSION Number
blendModes.HUE Number
blendModes.SATURATION Number
blendModes.COLOR Number
blendModes.LUMINOSITY Number
Source:
src/Phaser.js line 474

<static, constant> BOTTOM_CENTER : integer

A constant representing a bottom-center alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 460

<static, constant> BOTTOM_LEFT : integer

A constant representing a bottom-left alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 453

<static, constant> BOTTOM_RIGHT : integer

A constant representing a bottom-right alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 467

<static, constant> BUTTON : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 96

<static, constant> CANVAS : integer

Canvas Renderer.

Type:
  • integer
Source:
src/Phaser.js line 26

<static, constant> CANVAS_FILTER : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 187

<static, constant> CENTER : integer

A constant representing a center alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 425

<static, constant> CIRCLE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 236

<static, constant> CREATURE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 278

<static, constant> DOWN : integer

Direction constant.

Type:
  • integer
Source:
src/Phaser.js line 82

<static, constant> ELLIPSE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 201

<static, constant> EMITTER : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 166

<static, constant> EmptyRectangle : Phaser.Rectangle

A Rectangle with width and height zero.

Type:
Source:
src/geom/Rectangle.js line 1120

<static, constant> GRAPHICS : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 110

<static, constant> GROUP : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 138

<static, constant> HEADLESS : integer

Headless renderer (not visual output)

Type:
  • integer
Source:
src/Phaser.js line 40

<static, constant> HORIZONTAL : integer

A horizontal orientation

Type:
  • integer
Source:
src/Phaser.js line 299

<static, constant> IMAGE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 103

<static, constant> LANDSCAPE : integer

A landscape orientation

Type:
  • integer
Source:
src/Phaser.js line 313

<static, constant> LEFT : integer

Direction constant.

Type:
  • integer
Source:
src/Phaser.js line 61

<static, constant> LEFT_BOTTOM : integer

A constant representing a left-bottom alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 418

<static, constant> LEFT_CENTER : integer

A constant representing a left-center alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 411

<static, constant> LEFT_TOP : integer

A constant representing a left-top alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 404

<static, constant> LINE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 250

<static, constant> MATRIX : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 257

<static, constant> NONE : integer

Direction constant.

Type:
  • integer
Source:
src/Phaser.js line 54

<static, constant> PENDING_ATLAS : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 292

<static, constant> POINT : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 264

<static, constant> POINTER : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 222

<static, constant> POLYGON : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 173

<static, constant> PORTRAIT : integer

A portrait orientation

Type:
  • integer
Source:
src/Phaser.js line 320

<static, constant> RECTANGLE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 243

<static, constant> RENDERTEXTURE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 145

<static, constant> RETROFONT : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 215

<static, constant> RIGHT : integer

Direction constant.

Type:
  • integer
Source:
src/Phaser.js line 68

<static, constant> RIGHT_BOTTOM : integer

A constant representing a right-bottom alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 446

<static, constant> RIGHT_CENTER : integer

A constant representing a right-center alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 439

<static, constant> RIGHT_TOP : integer

A constant representing a right-top alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 432

<static, constant> ROPE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 229

<static, constant> ROUNDEDRECTANGLE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 271

<static, constant> scaleModes : Object

The scale modes that are supported by Pixi.

The DEFAULT scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.

Type:
  • Object
Properties:
Name Type Default Description
Phaser.scaleModes.DEFAULT Number LINEAR
Phaser.scaleModes.LINEAR Number

Smooth scaling

Phaser.scaleModes.NEAREST Number

Pixelating scaling

Source:
src/Phaser.js line 519

<static, constant> SPRITE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 89

<static, constant> SPRITEBATCH : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 208

<static, constant> TEXT : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 117

<static, constant> TILEMAP : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 152

<static, constant> TILEMAPLAYER : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 159

<static, constant> TILESPRITE : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 124

<static, constant> TOP_CENTER : integer

A constant representing a top-center alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 390

<static, constant> TOP_LEFT : integer

A constant representing a top-left alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 383

<static, constant> TOP_RIGHT : integer

A constant representing a top-right alignment or position.

Type:
  • integer
Source:
src/Phaser.js line 397

<static, constant> UP : integer

Direction constant.

Type:
  • integer
Source:
src/Phaser.js line 75

<static, constant> VERSION : string

The Phaser version number.

Type:
  • string
Source:
src/Phaser.js line 12

<static, constant> VERTICAL : integer

A vertical orientation

Type:
  • integer
Source:
src/Phaser.js line 306

<static, constant> VIDEO : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 285

<static, constant> WEBGL : integer

WebGL Renderer.

Type:
  • integer
Source:
src/Phaser.js line 33

<static, constant> WEBGL_FILTER : integer

Game Object type.

Type:
  • integer
Source:
src/Phaser.js line 194

<static, constant> WEBGL_MULTI : integer

WebGL Renderer with MultiTexture support enabled.

Type:
  • integer
Source:
src/Phaser.js line 47

Methods

<static> Component()

Author:
License:
Source:
src/gameobjects/components/Component.js line 7

phaser-ce@2.20.1 is on GitHub and NPM

Documentation generated by JSDoc 3.6.11 on 2024-10-05 using Tomorrow.